Infinite-Games Workshop

Welcome to the Infinite-Games Workshop, beginning Autumn 2023. The past ten years has seen an explosion in the study of infinite games, for researchers are now investigating diverse infinite games, including infinite chess, infinite draughts, infinite Hex, infinite Othello, infinite Go, indeed, we seem to have research projects involving infinitary analogues of all our familiar finite games. It is an emerging research area with many new exciting results.

This autumn, we shall set the workshop off with talks on several exciting new results in infinite chess, results which settle what had been some of the big open questions in the topic, including the question of the omega one of chess—the supremum of the ordinal game values that arise—as well as a finite position with game value $\omega^2$.

The workshop talks will be run at a high level of sophistication, aimed for the most part at serious researchers currently working in this emerging area. Mathematicians, computer scientists, infinitary game theorists, all serious researchers are welcome.

All talks will take place on Zoom at meeting 968 0186 3645 (password = latex code for the first uncountable ordinal). Contact dleonessi@gc.cuny.edu for further information.

Talks will be 90 minutes, with a workshop style welcoming questions. All talks will be recorded and placed on our YouTube channel. Talks will generally be held on Thursdays at 11:00 am New York time.

Add our calendar: Infinite-Games Workshop Calendar

The workshop is being organized by myself with the assistance of Davide Leonessi.

FAll 2023 Talks


21 September 2023 11am ET

Infinite draughts: a solved open game

Davide Leonessi, The Graduate Center of the City University of New York

Davide Leonessi, CUNY GC

https://youtu.be/KZMDteLKFRI?si=_ZkSQmSlsIOmZJAx

Abstract: In this talk I will introduce open infinite games, and then define a natural generalization of draughts (checkers) to the infinite planar board. Infinite draughts is an open game, giving rise to the game value phenomenon and expressing it fully—the omega one of draughts is at least true $\omega_1$ and every possible defensive strategy of the losing player can be implemented. 


5 October 2023 11:00 am ET

Introduction to infinite games

Joel David Hamkins, Professor of Logic, University of Notre Dame

Abstract: I shall give a general introduction to the subject and theory of infinite games, drawing upon diverse examples of infinitary games, but including also infinite chess, infinite Hex, infinite draughts, and others.


2 November 2023 11:00 am ET

Complexity of the winning condition of infinite Hex

Ilkka Törmä, University of Turku, Finland

Abstract: Hex is a two-player game where the goal is to form a contiguous path of tokens from one side of a finite rectangular board to the opposite side. It is a famous classical result that Hex admits no draws: a completely filled board is a win for exactly one player. Infinite Hex is a variant introduced recently by Hamkins and Leonessi. It is played on the infinite two-dimensional grid $\mathbb{Z}^2$, and a player wins by forming a certain kind of two-way infinite contiguous path. Hamkins and Leonessi left open the complexity of the winning condition, in particular whether it is Borel. We present a proof that it is in fact arithmetic.


16 NOvember 2023 11:00 am ET

A finite position in infinite chess with game value $\omega^2+k$

Andreas Tsevas, Physics, Ludwig Maximalians Universität München

Abstract: I present a position in infinite chess with finitely many pieces and a game value of $\omega^2+k$ for $k\in\mathbb N$, thereby improving the previously known best result in the finite case of $\omega\cdot n$ for arbitrary $n \in\mathbb N$. This is achieved by exercising control over the movement of a white queen along two rows on the chessboard via precise tempo manipulation and utilization of the uniquely crucial ability of the queen to interlace horizontal threats with diagonal moves.


7 December 2023 11:00 am ET

All Countable Ordinals Arise as Game Values in Infinite Chess

Matthew Bolan, University of Toronto

Matthew Bolan, Infinite-Games Workshop

Abstract: For every countable ordinal $\alpha$, we show that there exists a position in infinite chess with infinitely many pieces having game value $\alpha$.

Infinite games—strategies, logic, theory, and computation, Northeastern, June 2023

This will be an online Zoom talk for the Boston Computaton Club, a graduate seminar in computer science at Northeastern University, 16 June 12pm EST (note change in date/time). Contact the organizers for the Zoom link.

Abstract: Many familiar finite games admit natural infinitary analogues, which may captivate and challenge us with sublime complexity. Shall we have a game of infinite chess? Or how about infinite draughts, infinite Hex, infinite Wordle, or infinite Sudoku? In the Chocolatier’s game, the Chocolatier serves up an infinite stream of delicious morsels, while the Glutton aims to eat every one. These games and others illustrate the often subtle strategic aspects of infinite games, and sometimes their downright logical peculiarity. Does every infinite game admit of a winning strategy? Must optimal play be in principle computable? Let us discover the fascinating nature of infinitary strategic thinking.

Strategic thinking in infinite games, CosmoCaixa Science Museum, Barcelona, March 2023

I am deeply honored to be invited by la Caixa Foundation to give a talk in “The Greats of Science” talk series, to be held 16 March 2023 at the CosmoCaixa Science Museum in Barcelona. This talk series aspires to host “prestigious figures who have contributed towards admirable milestones, studies or discoveries,” who will bring the science to a general audience, aiming to “give viewers the chance to explore the most relevant parts of contemporary sicence through the top scientists of the moment.” Previous speakers include Jane Goodall and nearly a dozen Nobel Prize winners since 2018.

Cosmo Caixa announcement

I hope to rise to those high expectations!

My topic will be: Strategic thinking in infinite games.

Have you time for an infinite game? Many familiar finite games admit natural infinitary analogues, infinite games that may captivate and challenge us with intriguing patterns and sublime complexity. Shall we have a game of infinite chess? Or how about infinite draughts, infinite Hex, infinite Wordle, or infinite Sudoku? In the Chocolatier’s game, the Chocolatier serves up an infinite stream of delicious morsels, while the Glutton aims to eat every one. These games and others illustrate the often subtle strategic aspects of infinite games, and sometimes their downright logical peculiarity. Does every infinite game admit of a winning strategy? Must optimal play be in principle computable? Let us discover the fascinating nature of infinitary strategic thinking.

The theory builds upon the classical finitary result of Zermelo (1913), the fundamental theorem of finite games, which shows that in every finite two-player game of perfect information, one of the players must have a winning strategy or both players have draw-or-better strategies. This result extends to certain infinitary games by means of the ordinal game-value analysis, which assigns transfinite ordinal values $\alpha$ to positions in a game, generalizing the familiar mate-in-$n$ idea of chess to the infinite. Current work realizes high transfinite game values in infinite chess, infinite draughts (checkers), infinite Go, and many other infinite games. The highest-known game value arising in infinite chess is the infinite ordinal $\omega^4$, and every countable ordinal arises in infinite draughts, the optimal result. Games exhibiting high transfinite ordinal game values have a surreal absurd character of play. The winning player will definitely win in finitely many moves, but the doomed losing player controls the process with absurdly long deeply nested patterns of forcing moves that must be answered, as though counting down from the infinite game value—when 0 is reached, the game is over.

Infinite Games, Frivolities of the Gods, Logic at Large Lecture, May 2022

The Dutch Association for Logic and Philosophy of the Exact Sciences (VvL) has organized a major annual public online lecture series called LOGIC AT LARGE, where “well-known logicians give public audience talks to a wide audience,” and I am truly honored to have been invited to give this year’s lecture. This will be an online event, the second of the series, scheduled for May 31, 2022 (note change in date!), and further access details will be posted when they become available. Free registration can be made on the VvL Logic at Large web page.

Abstract. Many familiar finite games admit natural infinitary analogues, which often highlight intriguing issues in infinite game theory. Shall we have a game of infinite chess? Or how about infinite draughts, infinite Hex, infinite Go, infinite Wordle, or infinite Sudoku? Let me introduce these games and use them to illustrate various fascinating concepts in the theory of infinite games.

Come enjoy the lecture, and stay for the online socializing event afterwards. Hope to see you there!

Transfinite game values in infinite draughts

A joint paper with Davide Leonessi, in which we prove that every countable ordinal arises as the game value of a position in infinite draughts, and this result is optimal for games having countably many options at each move. In short, the omega one of infinite draughts is true omega one.

[bibtex key=”HamkinsLeonessi:Transfinite-game-values-in-infinite-draughts”]

Download the paper at arXiv:2111.02053

Abstract. Infinite draughts, or checkers, is played just like the finite game, but on an infinite checkerboard extending without bound in all four directions. We prove that every countable ordinal arises as the game value of a position in infinite draughts. Thus, there are positions from which Red has a winning strategy enabling her to win always in finitely many moves, but the length of play can be completely controlled by Black in a manner as though counting down from a given countable ordinal.

The theory of infinite games, including infinite chess, Talk Math With Your Friends, June 2020

This will be accessible online talk about infinite chess and other infinite games for the Talk Math With Your Friends seminar, June 18, 2020 4 pm EST (9 pm UK).  Zoom access information.  Please come talk math with me!

Abstract. I will give an introduction to the theory of infinite games, with examples drawn from infinite chess in order to illustrate various concepts, such as the transfinite game value of a position.

See more of my posts on infinite chess.

Transfinite game values in infinite chess, including new progress, Bonn, January 2017

This will be a talk January 10, 2017 for the Basic Notions Seminar, aimed at students, post-docs, faculty and guests of the Mathematics Institute, University of Bonn.

Bishop gateway terminals

Bishop cannon

 

 

 

 

 

 

 

 

Abstract. I shall give a general introduction to the theory of infinite games, using infinite chess — chess played on an infinite edgeless chessboard — as a central example. Since chess, when won, is won at a finite stage of play, infinite chess is an example of what is known technically as an open game, and such games admit the theory of transfinite ordinal game values. I shall exhibit several interesting positions in infinite chess with very high transfinite game values. The precise value of the omega one of chess is an open mathematical question.  This talk will include some of the latest progress, which includes a position with game value $\omega^4$.

It happens that I shall be in Bonn also for the dissertation defense of Regula Krapf, who will defend the same week, and who is one of the organizers of the seminar.

Transfinite game values in infinite chess | The mate-in-$n$ problem of infinite chess is decidable | A position in infinite chess with game value $\omega^4$ | more on infinite chess | Slides

A position in infinite chess with game value $\omega^4$

[bibtex key=EvansHamkinsPerlmutter2017:APositionInInfiniteChessWithGameValueOmega^4]

Abstract.  We present a position in infinite chess exhibiting an ordinal game value of $\omega^4$, thereby improving on the previously largest-known values of $\omega^3$ and $\omega^3\cdot 4$.

This is a joint work with Cory Evans and Norman Perlmutter, continuing the research program of my previous article with Evans, Transfinite game values in infinite chess, namely, the research program of finding positions in infinite chess with large transfinite ordinal game values. In the previous article, Cory and I presented a position with game value $\omega^3$. In the current paper, with Norman Perlmutter now having joined us accompanied by some outstanding ideas, we present a new position having game value $\omega^4$, breaking the previous record.

Full position value omega^4

A position in infinite chess with value $\omega^4$

In the new position, above, the kings sit facing each other in the throne room, an uneasy détente, while white makes steady progress in the rook towers. Meanwhile, at every step black, doomed, mounts increasingly desperate bouts of long forced play using the bishop cannon battery, with bishops flying with force out of the cannons, and then each making a long series of forced-reply moves in the terminal gateways. Ultimately, white wins with value omega^4, which exceeds the previously largest known values of omega^3.

In the throne room, if either black or white places a bishop on the corresponding diagonal entryway, then checkmate is very close. A key feature is that for white to place a white-square white bishop on the diagonal marked in red, it is immediate checkmate, whereas if black places a black-square black bishop on the blue diagonal, then checkmate comes three moves later.  The bishop cannon battery arrangement works because black threatens to release a bishop into the free region, and if white does not reply to those threats, then black will be three steps ahead, but otherwise, only two.

           The throne room

The rook towers are similar to the corresponding part of the previous $\omega^3$ position, and this is where white undertakes most of his main line progress towards checkmate.  Black will move the key bishop out as far as he likes on the first move, past $n$ rook towers, and the resulting position will have value $\omega^3\cdot n$.  These towers are each activated in turn, leading to a long series of play for white, interrupted at every opportunity by black causing a dramatic spectacle of forced-reply moves down in the bishop cannon battery.

Rook towers

            The rook towers

At every opportunity, black mounts a long distraction down in the bishop cannon battery.  Shown here is one bishop cannon. The cannonballs fire out of the cannon with force, in the sense that when each green bishop fires out, then white must reply by moving the guard pawns into place.

Bishop cannon

Bishop cannon

Upon firing, each bishop will position itself so as to attack the entrance diagonal of a long bishop gateway terminal wing.  This wing is arranged so that black can make a series of forced-reply threats successively, by moving to the attack squares (marked with the blue squares). Black is threatening to exit through the gateway doorway (in brown), but white can answer the threat by moving the white bishop guards (red) into position. Thus, each bishop coming out of a cannon (with force) can position itself at a gateway terminal of length $g$, making $g$ forced-reply moves in succession.  Since black can initiate firing with an arbitrarily large cannon, this means that at any moment, black can cause a forced-reply delay with game value $\omega^2$. Since the rook tower also has value $\omega^2$ by itself, the overall position has value $\omega^4=\omega^2\cdot\omega^2$.

Bishop gateway terminal wing

With future developments in mind, we found that one can make a more compact arrangement of the bishop cannon battery, freeing up a quarter board for perhaps another arrangement that might lead to a higher ordinal values.

Alternative compact version of bishop cannon battery

Read more about it in the article, which is available at the arxiv (pdf).

See also:

An introduction to the theory of infinite games, with examples from infinite chess, University of Connecticut, December 2014


This will be a talk for the interdisciplinary Group in Philosophical and Mathematical Logic at the University of Connecticut in Storrs, on December 5, 2014.

Value omega cubedAbstract. I shall give a general introduction to the theory of infinite games, with a focus on the theory of transfinite ordinal game values. These ordinal game values can be used to show that every open game — a game that, when won for a particular player, is won after finitely many moves — has a winning strategy for one of the players. By means of various example games, I hope to convey the extremely concrete game-theoretic meaning of these game values for various particular small infinite ordinals. Some of the examples will be drawn from infinite chess, which is chess played on a chessboard stretching infinitely without boundary in every direction, and the talk will include animations of infinite chess positions having large numbers of pieces (or infinitely many) with hundreds of pieces making coordinated attacks on the chessboard. Meanwhile, the exact value of the omega one of chess, denoted $\omega_1^{\mathfrak{Ch}_{\!\!\!\!\sim}}$, is not currently known.

Slides | Transfinite game values in infinite chess | The mate-in-n problem of infinite chess is decidable

The theory of infinite games: how to play infinite chess and win, VCU Math Colloquium, November 2014

Releasing the hordesI shall speak at the Virginia Commonwealth University Math Colloquium on November 21, 2014.

Abstract. I shall give a general introduction to the theory of infinite games, using infinite chess—chess played on an infinite chessboard stretching without bound in every direction—as a central example. Since chess, when won, is always won at a finite stage of play, infinite chess is an example of what is known technically as an open game, and such games admit the theory of transfinite ordinal game values, which provide a measure in a position of the distance remaining to victory. I shall exhibit several interesting positions in infinite chess with very high transfinite ordinal game values. Some of these positions involve large numbers of pieces, and the talk will include animations of infinite chess in play, with hundreds of pieces (or infinitely many) making coordinated attacks on the board. Meanwhile, the precise ordinal value of the omega one of chess is an open mathematical question.

Slides | Transfinite game values in infinite chess | The mate-in-n problem of infinite chess is decidable

Transfinite game values in infinite chess and other infinite games, Hausdorff Center, Bonn, May 2014

Releasing the hordesI shall be very pleased to speak at the colloquium and workshop Infinity, computability, and metamathematics, celebrating the 60th birthdays of Peter Koepke and Philip Welch, held at the Hausdorff Center for Mathematics May 23-25, 2014 at the Universität Bonn.  My talk will be the Friday colloquium talk, for a general mathematical audience.

Abstract. I shall give a general introduction to the theory of infinite games, using infinite chess—chess played on an infinite edgeless chessboard—as a central example. Since chess, when won, is won at a finite stage of play, infinite chess is an example of what is known technically as an open game, and such games admit the theory of transfinite ordinal game values. I shall exhibit several interesting positions in infinite chess with very high transfinite game values. The precise value of the omega one of chess is an open mathematical question.

 

Slides | Schedule | Transfinite game values in infinite chess | The mate-in-n problem of infinite chess is decidable

Infinite chess and the theory of infinite games, Dartmouth Mathematics Colloquium, January 2014

Releasing the hordesThis will be a talk for the Dartmouth Mathematics Colloquium on January 23rd, 2014.

Dartmouth Green

Abstract. Using infinite chess as a central example—chess played on an infinite edgeless board—I shall give a general introduction to the theory of infinite games. Infinite chess is an example of what is called an open game, a potentially infinite game which when won is won at a finite stage of play, and every open game admits the theory of transfinite ordinal game values. These values provide a measure of the distance remaining to an actual victory, and when they are known, the game values provide a canonical winning strategy for the winning player. I shall exhibit

several interesting positions in infinite chess with high transfinite game values. The precise value of the omega one of chess, however, the supremum of all such ordinal game values, is an open mathematical question; in the case of infinite three-dimensional chess, meanwhile, Evans and I have proved that every countable ordinal arises as a game value. Infinite chess also illustrates an interesting engagement with computability issues. For example, there are computable infinite positions in infinite chess that are winning for white, provided that the players play according to a computable procedure of their own choosing, but which is no longer winning for white when non-computable play is allowed. Also, the mate-in-n problem for finite positions in infinite chess is computably decidable (joint work with Schlicht, Brumleve and myself), despite the high quantifier complexity of any straightforward representation of it. The talk will be generally accessible for mathematicians, particularly those with at least rudimentary knowledge of ordinals and of chess.

Poster | Slides (8mb) | Transfinite game values in infinite chess | The mate-in-n problem of infinite chess is decidable

The theory of infinite games, with examples, including infinite chess

This will be a talk on April 30, 2013 for a joint meeting of the Yeshiva University Mathematics Club and the  Yeshiva University Philosophy Club.  The event will take place in 5:45 pm in Furst Hall, on the corner of Amsterdam Ave. and 185th St.

Abstract. I will give a general introduction to the theory of infinite games, suitable for mathematicians and philosophers.  What does it mean to play an infinitely long game? What does it mean to have a winning strategy for such a game?  Is there any reason to think that every game should have a winning strategy for one player or another?  Could there be a game, such that neither player has a way to force a win?  Must every computable game have a computable winning strategy?  I will present several game paradoxes and example infinitary games, including an infinitary version of the game of Nim, and several examples from infinite chess.

NYlogic entry | Yeshiva University | Infinite chess | Video

 

The omega one of chess, CUNY, March, 2013

This is a talk for the New York Set Theory Seminar on March 1, 2013.

This talk will be based on my recent paper with C. D. A. Evans, Transfinite game values in infinite chess.

Infinite chess is chess played on an infinite chessboard.  Since checkmate, when it occurs, does so after finitely many moves, this is technically what is known as an open game, and is therefore subject to the theory of open games, including the theory of ordinal game values.  In this talk, I will give a general introduction to the theory of ordinal game values for ordinal games, before diving into several examples illustrating high transfinite game values in infinite chess.  The supremum of these values is the omega one of chess, denoted by $\omega_1^{\mathfrak{Ch}}$ in the context of finite positions and by $\omega_1^{\mathfrak{Ch}_{\hskip-1.5ex {\ \atop\sim}}}$ in the context of all positions, including those with infinitely many pieces. For lower bounds, we have specific positions with transfinite game values of $\omega$, $\omega^2$, $\omega^2\cdot k$ and $\omega^3$. By embedding trees into chess, we show that there is a computable infinite chess position that is a win for white if the players are required to play according to a deterministic computable strategy, but which is a draw without that restriction. Finally, we prove that every countable ordinal arises as the game value of a position in infinite three-dimensional chess, and consequently the omega one of infinite three-dimensional chess is as large as it can be, namely, true $\omega_1$.

Transfinite game values in infinite chess

[bibtex key=EvansHamkins2014:TransfiniteGameValuesInInfiniteChess]

In this article, C. D. A. Evans  and I investigate the transfinite game values arising in infinite chess, providing both upper and lower bounds on the supremum of these values—the omega one of chess—denoted by $\omega_1^{\mathfrak{Ch}}$ in the context of finite positions and by $\omega_1^{\mathfrak{Ch}_{\!\!\!\!\sim}}$ in the context of all positions, including those with infinitely many pieces. For lower bounds, we present specific positions with transfinite game values of $\omega$, $\omega^2$, $\omega^2\cdot k$ and $\omega^3$. By embedding trees into chess, we show that there is a computable infinite chess position that is a win for white if the players are required to play according to a deterministic computable strategy, but which is a draw without that restriction. Finally, we prove that every countable ordinal arises as the game value of a position in infinite three-dimensional chess, and consequently the omega one of infinite three-dimensional chess is as large as it can be, namely, true $\omega_1$.

The article is 38 pages, with 18 figures detailing many interesting positions of infinite chess. My co-author Cory Evans holds the chess title of U.S. National Master.

Wästlund’s MathOverflow question | My answer there

Let’s display here a few of the interesting positions.

First, a simple new position with value $\omega$.  The main line of play here calls for black to move his center rook up to arbitrary height, and then white slowly rolls the king into the rook for checkmate. For example, 1…Re10 2.Rf5+ Ke6 3.Qd5+ Ke7 4.Rf7+ Ke8 5.Qd7+ Ke9 6.Rf9#.  By playing the rook higher on the first move, black can force this main line of play have any desired finite length.  We have further variations with more black rooks and white king.

Value omega

Next, consider an infinite position with value $\omega^2$. The central black rook, currently attacked by a pawn, may be moved up by black arbitrarily high, where it will be captured by a white pawn, which opens a hole in the pawn column. White may systematically advance pawns below this hole in order eventually to free up the pieces at the bottom that release the mating material. But with each white pawn advance, black embarks on an arbitrarily long round of harassing checks on the white king.

Value omega squared

Here is a similar position with value $\omega^2$, which we call, “releasing the hordes”, since white aims ultimately to open the portcullis and release the queens into the mating chamber at right. The black rook ascends to arbitrary height, and white aims to advance pawns, but black embarks on arbitrarily long harassing check campaigns to delay each white pawn advance.

Releasing the hoards

Next, by iterating this idea, we produce a position with value $\omega^2\cdot 4$.  We have in effect a series of four such rook towers, where each one must be completed before the next is activated, using the “lock and key” concept explained in the paper.

Omega-squared-times-4

We can arrange the towers so that black may in effect choose how many rook towers come into play, and thus he can play to a position with value $\omega^2\cdot k$ for any desired $k$, making the position overall have value $\omega^3$.

Value omega cubed

Another interesting thing we noticed is that there is a computable position in infinite chess, such that in the category of computable play, it is a win for white—white has a computable strategy defeating any computable strategy of black—but in the category of arbitrary play, both players have a drawing strategy. Thus, our judgment of whether a position is a win or a draw depends on whether we insist that players play according to a deterministic computable procedure or not.

The basic idea for this is to have a computable tree with no computable infinite branch. When black plays computably, he will inevitably be trapped in a dead-end.

Infinite tree

In the paper, we conjecture that the omega one of chess is as large as it can possibly be, namely, the Church-Kleene ordinal $\omega_1^{CK}$ in the context of finite positions, and true $\omega_1$ in the context of all positions.

Our idea for proving this conjecture, unfortunately, does not quite fit into two-dimensional chess geometry, but we were able to make the idea work in infinite **three-dimensional** chess. In the last section of the article, we prove:

Theorem. Every countable ordinal arises as the game value of an infinite position of infinite three-dimensional chess. Thus, the omega one of infinite three dimensional chess is as large as it could possibly be, true $\omega_1$.

Here is a part of the position. Imagine the layers stacked atop each other, with $\alpha$ at the bottom and further layers below and above. The black king had entered at $\alpha$e4, was checked from below and has just moved to $\beta$e5. Pushing a pawn with check, white continues with 1.$\alpha$e4+ K$\gamma$e6 2.$\beta$e5+ K$\delta$e7 3.$\gamma$e6+ K$\epsilon$e8 4.$\delta$e7+, forcing black to climb the stairs (the pawn advance 1.$\alpha$e4+ was protected by a corresponding pawn below, since black had just been checked at $\alpha$e4).

Climbing the stairs

The overall argument works in higher dimensional chess, as well as three-dimensional chess that has only finite extent in the third dimension $\mathbb{Z}\times\mathbb{Z}\times k$, for $k$ above 25 or so.